Talk about all the iPods here.
Post Reply
User avatar
Apprentice iPodder
Posts: 70
Joined: 13 May 2022 12:51
iPods Owned: 3g classic
4g classic
1g mini
4g shuffle

Post by TheMetalWizard »

We want to see your Brick highscores! Reply under with your scores

  • What is Brick
  • Each stage information
  • Movement of the ball
  • Cheats
  • iPod mini
  • Pausing the game
  • Conclusion
"Aim for 1000 points!"

What is Brick?
"Brick" is a game already installed on the iPod, and is a so-called block breaker.
There are many other brick-breaking game clones, but most of them have various items appearing or transforming into special balls, but iPod's "Brick" is a really simple system.

Here is an overview of "Brick".
If you are not a Brick beginner, you can skip this step.

Just "destroy the block" is the rule. (Definitely not in industrial areas of Germany!)
Move the bar left and right with the clickwheel to bounce the ball and destroy the blocks.
Of course, don't drop the ball.
3 initial balls, However, this number includes the ball in play, so be careful!
Destroy all the blocks on the screen to go to the next stage! (1 row = 12 blocks.)
In addition, the ball count will increase each time you clear the stage.
The increase count is the number of balls displayed on the screen when the last block is destroyed.
The difficulty will go up as you progress through the stages.
The number of blocks, the number of balls, and the size of the bar change.
Score is 1 block = 1 point.

Note that the speed of the ball will change depending on how it bounces and destroys blocks.

Some detailed information and strategies:

Stage Information
Here is information on the number of block rows, number of balls/lives, and bar size for each stage.
Brick Levels.png
The final stage "6 3 1/3" will repeat until you fail.

As for the ball increase, it splits into 2 or 3 when it first hits a block.
If the remaining ball count is lower than the amount of splits, it will only split how many you have left.

For the ball count, the number of balls displayed on the screen will be added when the stage is cleared.
The amount is +3 if all balls are kept through all 3 stages.

Movement of the ball
Here, we will explain the movement of the ball using diagrams.
It's something I felt while playing, so it doesn't always go this way.
When the block is destroyed, it is different whether it "penetrates" or "reflects", so
Please consider it as a reference.

I need to update this to include diagrams because my examples did not include the legend or regions

The first diagram is the movement of the ball immediately after the game starts.

At the start of the game, the ball is ejected from the left edge of the screen. (Figure 1)
The point is in which direction you return the ball.
If your iPod is a 4th generation iPod (Click Wheel), you can hit the ball in the best direction by just waiting without moving the bar at all. If you're using an iPod mini, you'll need to move it slightly to the left.
The reason why the ball is hit back to the left here is that the speed of the ball can be slowed down by hitting it back in the same direction it flew.
Hitting the ball about four times in a row in the same direction should slow the ball considerably.
The vertical speed of the ball will never change.

As for where to bounce to get the ball to hit back in the same direction, please see Figure 2.
It is possible to hit back in the same direction by bouncing on the green part of the color-coded bar.
To explain in detail, for example, by hitting back a ball flying from the direction of area b with the green part on the left, it is possible to hit back in the direction of area A or B. The other side can also hit back in the same direction, slowing the ball down.

Conversely, if a ball flying from the direction of area b is bounced on the green part on the right side, the ball will be hit back in the direction of b' closer to area X', and the ball will accelerate.

Use these two patterns well to control the ball speed.
By the way, a fast ball refers to a ball that travels on a more horizontal trajectory, and a slow ball refers to a ball that travels on a more vertical trajectory.
A fast ball can destroy many blocks at once, but it also increases the chance of losing.
With a slow ball, you basically break blocks one by one, but the chances of losing the ball are low. Also, if you enter the gap between the blocks, like the part circled in orange in the upper right of Figure 2, there is a possibility that you can erase two rows at once, one row going up and another row going down. Therefore, it is recommended to slow down and play.

Brick Cheats
Since there is no choice but to do it even if it is a strategy, here I will briefly explain tips on how to do it.

There is no particular strategy for stages with one ball. The only thing I want to do is to make sure that the ball that is ejected at the start of the stage is returned to the left side. From the start of the stage, if you hit the left side four times in a row, the speed of the ball will slow down considerably, so all you have to do is hit it near the center of the bar (blue).
This technique of hitting back to the left is a technique that can be used on all stages, so it's actually the most important.
When the block becomes 6 rows, the space to the bar becomes narrow, so be careful.
Also, when destroying the last block, try to bring the bar near the center of the screen so that you can respond to the start of the next stage. Be careful when you destroy the remaining two at the same time.

In stages with two balls, it is most important not to rush.
The ball splits in two when you break the block for the first time, but until you get used to it, you can discard one ball completely. If you clear the stage with one remaining ball, you will get +1 to your stock, so you don't have to worry about running out of stock balls.
If that ball is lost, or if you move to the next stage, the point is to never drop the ejected ball. If you lose this ball, the stock will be -2, so be sure to pick it up.

The stage with three balls is the same.
Throw away one completely and capture with the remaining two.
Since the two balls often move in the same direction after splitting, two balls should last longer than two stages.
If you want to continue with two for longer, hit the two balls in the same direction and it will last quite a while.
If they are separated into the left and right sides of the screen, it will be difficult to pick them up and follow them with your eyes, so there is a chance that you will drop them on both sides.
If there are 3 or less stock balls, the balls will not split into 3.
By the way, in this stage, if you lose 2 balls and clear with 1 ball, the stock ball will be -1 every time you clear the stage. There is also a technique of reducing the number of blocks to 1 remaining with the shot ball, then intentionally losing that ball and clearing it with the next ball, the stock number will be +3. (Because it is recognized that it split into 3 when it hits the last block)

It is important not to overdo it on the stage where the size of the bar changes to 1/2.
As the number of blocks remaining decreases, it becomes harder to hit, but don't force yourself to hit the end of the bar and wait patiently. If you don't wait, you will get an impossibly fast ball.

1/3 paddle size is much harder.
Don't rush. Read the movement of the ball and move the bar.
After achieving this level, I'm in a good mood.
However, it is better not to use the method of intentionally losing 3 balls to increase the stock.
Because it is very likely that you will lose the re-launched ball. If you lose this ball, the stock will be -3 at once, so it's pretty dangerous.

iPod mini
The iPod mini runs a different version of Brick.

The basic part remains the same. If you get used to it, frankly speaking, they are the same.
However, there are some parts that are slightly different.

If you do not move the bar at the start of the stage, you will not hit the ball.
You can stay stationary at the start with the iPod Classic because it just barely hits without moving it, but with the mini you have to move it slightly to the left.

Re-ejection is hard to pick up.
It is a little difficult to pick up the balls that are re-injected by clearing the stage or losing the ball.

Since the Clickwheel part is small, the width that can be moved at once is small.
It's pretty hard to pick up a last-minute ball.

That's all I could note.
On the contrary, it's small and light, so you don't get tired while playing.

Pausing a Game
It has nothing to do with capture, but there are a few things you should be aware of and small tricks.

Brick cannot be interrupted once started, but can be interrupted by putting the iPod to sleep.

If you hit the ball vertically as much as possible, the phenomenon of getting stuck at the edge of the screen will occur. At this time, you can pause the game by pressing and holding the "Play/Pause" button.

Press any button to wake it up and it will start again.

If the ball is moving at a certain speed and flies to the bottom corner of the screen, it may be clip through and get lost even if the bar is perfectly attached to the edge of the screen.

If you move the bar at the moment the ball hits the bar, the ball may roll over the bar. (Commonly known as roll phenomenon ← I put it on arbitrarily...) The smaller the bar, the higher the probability of occurrence. At this time, it may be lost or it may bounce at a tremendous speed.

If there is a situation where the game is interrupted, such as when an alarm is activated during play, or when the charging bar is not moved for a while while playing while charging, the game will end.

If you play for a long time, the iPod will get hot and your hands will sweat, so be careful.
If you slip with sweat, it will be difficult to operate the bar, so we recommend wearing a thin glove on your left hand.
You can wipe your iPod and wipe your fingers at the same time!

This has been very long and hard to explain, but with this much detail there is no easier way.
However, be careful as it consumes a lot of battery power. Turn off the backlight and do it in a bright place. The backlight can cause the battery to increase in temperature too, making the iPod slippier.

This was a post from 2004 on the Wayback machine that I found last year while learning to play Brick at higher levels. Well with a score of 600+ I can call myself above average, clearly there is a long way to go. Check out my highscore!
I'm a survivor. We're a dying breed.

Post Reply